Skill tracks

Build skills
that ship agents.

Structured skill tracks for RL practitioners and engineering teams — from environment setup to production deployment. Every skill is hands-on, reproducible, and built around real workloads.

32 skills
Across 5 tracks
4–20h
Per track
Free
All tracks · always

Foundations of Reinforcement Learning

7 skills · ~8 hrs

Build a rigorous mental model before writing a single line of training code. Covers MDPs, value functions, policy gradients, and the intuitions that separate practitioners from tutorial-followers.

01beginner

What is Reinforcement Learning?

The agent–environment loop: observations, actions, rewards, and why RL is fundamentally different from supervised learning. The concepts your intuition will rely on for everything that follows.

Duration
45 min
Prerequisites
None
ConceptsTheory
Start skill →
What you'll learn
The RL feedback loop in precise terms
When RL beats supervised approaches
Common misconceptions that trap beginners
02beginner

Markov Decision Processes

States, actions, transitions, and reward functions. The mathematical backbone of every RL problem — stated precisely so you can identify MDPs in the wild.

Duration
55 min
Prereqs
Skill 01
MathTheory
Start
03intermediate

Value Functions & Bellman Equations

V(s), Q(s,a), and the Bellman operator. Understand why temporal credit assignment is hard — and how value functions solve it.

Duration
70 min
Prereqs
Skill 02
MathTheory
Start
04intermediate

Policy Gradients from Scratch

Derive REINFORCE by hand. The log-derivative trick, variance reduction baselines, and why policy gradient methods dominate continuous control.

Duration
90 min
Prereqs
Skill 03
MathCode
Start
05intermediate

Exploration vs. Exploitation

ε-greedy to entropy regularisation. Know when your agent is stuck in a local optimum — and the interventions that actually work at scale.

Duration
60 min
Prereqs
Skill 03
ConceptsCode
Start
06advanced

Reward Function Design

Reward hacking, shaping, and specification. Why a cleverly optimised reward often produces unwanted behaviour — and the methods that catch it before deployment.

Duration
80 min
Prereqs
Skills 03–05
DesignSafety
Start
07advanced

The Sample Efficiency Problem

On-policy vs. off-policy, replay buffers, and model-based methods. Why some algorithms converge in hours while others require a week of compute.

Duration
75 min
Prereqs
Skills 03–05
AlgorithmsTheory
Start
Total skills
32
Track count
5
Avg duration
74 min
Longest skill
110 min
Access
Free · Always

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All tracks are free — always

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FAQ

Questions people ask

What are ReinforcedX skills?

Packaged capabilities an agent can be given — a defined task, the tools it needs, and the evaluation that proves it works. They are the unit we build and hand over rather than a monolithic assistant.

How is a skill different from a prompt?

A prompt is instructions. A skill is instructions plus tool access, plus permissions, plus the evaluation set that says whether it did the job. The last part is what makes it shippable.

Can we build our own?

Yes, and that is the intent — the tracks exist so your team can author skills after handover rather than depending on us.

How are skills tested?

Against a golden set built from your real cases, with regression gates in CI. A skill that drops below its bar does not ship.

Can skills call our internal APIs?

Yes, through scoped, audited tool connections. That is usually the point — a skill without access to your systems can only talk.

How do skills handle failure?

Low-confidence cases escalate to a human queue rather than guessing, and the failure is captured as a new evaluation case so it is caught next time.

Do skills work across different models?

Yes. Skills are defined against an interface rather than one provider, so a model swap is a config change plus a re-run of the evaluation suite.

How long does it take to build one?

A simple skill in days, a production one inside the four-week engagement — most of the time goes on evaluation and edge cases rather than the happy path.

Who owns the skills we build?

You do, along with the datasets and evaluation suites behind them.

Where do we start?

Pick one high-volume, well-bounded task with a clear success measure. One skill live and measured teaches you more than five half-built.

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